![rude buster rude buster](https://66.media.tumblr.com/cb6c849bd580d9fc94060a507a23b24b/tumblr_pj74xufwhT1vo11lso3_640.png)
Targeting fighters with win factors can make players who use them feel alienated, and for a game that has been out for several years, maintaining a strong and welcoming player base is important. Finally, a win factor mode would be Terry's "Go!" or Kazuya's "Rage Drive." The former of these grants Terry access to "Power Geyser" and "Buster Wolf, and the latter of these grants Kazuya access to the command grab "Rage Drive" and boosts his attack power however, both modes activate once these characters reach 100% damage, but Kazuya's SSBU DLC gimmick "Rage Drive" deactivates after taking 40% more damage.Ĭhoosing one group of characters to refuse to homie stock can lead to serious problems for SSBU, though. An example of a win factor meter would be Joker's "Arsene," which builds up by taking damage and makes Joker's moves deal more damage and knock back. An example of a win factor move is Wario's WarioWare challenge-inspired down special "Waft," which builds up over time and eventually turns into a move that can KO an opponent at around 40%. A win factor in SSBU refers to a move, meter, or mode that enhances a character's stats and/or grants access to strong killing and damage options. Something players should consider before homie stocking is whether their opponent has a win factor or not.